﻿using System;
using ProjScan.RecordManager;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;
using UnityEngine;

namespace ProjScan.ScanRule.ProjectAssets.Texture2D
{
	// Token: 0x020001C3 RID: 451
	[TextureRuleAttr]
	internal class Texture_WrapMode : RecordRuleImp<TextureAssetData, TextureRecordManager>
	{
		// Token: 0x06000E92 RID: 3730 RVA: 0x00042340 File Offset: 0x00040540
		protected override bool IsOK(TextureAssetData assetData)
		{
			TextureWrapMode textureWrapMode = assetData.textureWrapMode;
			return assetData.textureWrapMode > 0;
		}
	}
}
